Setting Up Local Development Server
The local development server enables testing WebGL builds and SDK features in a simulated Yandex environment directly from Unity. Follow these steps to configure and troubleshoot your local server setup.
1. Access the Local Server Settings
Open the Yandex Games SDK Dashboard within Unity.
2. Specify Build Path and Server Port
WebGL Build Path: Set the path to your WebGL build output.
Server Port: Enter your preferred port for the server (e.g.,
8080
).
3. Start the Local Server
Click "Start Server" to launch the local development environment.
This server simulates Yandex Games interactions, allowing you to test SDK features without needing a live connection.
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