Setting Up the SDK
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2. Setting Up the SDK
Once installed, you need to configure the SDK within Unity to start using it.
Switch Build Target to WebGL
Go to File
> Build Settings…
.
In the Platform list, select WebGL.
Click Switch Platform to set WebGL as the active build target.
Open the Yandex Games SDK Dashboard
Navigate to Menu
> Yandex Games SDK
> Dashboard
in Unity’s top menu.
Create a Configuration Asset
In the SDK dashboard, click on "Create Config Asset".
Configure Settings
Enter your Yandex Application ID: This ID links your Unity project with your Yandex Games application.
Set up additional preferences: Adjust any other settings as required for your project.
Note: Ensure all settings align with your project needs and Yandex Games requirements.